The other major gameplay improvement pertains to the zero gravity sequences peppered throughout Dead Space’s campaign. This seamless approach also means that the entirety of the Dead Space remake takes place in a single, unbroken shot, in the style of the recent God of War games.Īlso read: Trek to Yomi Review – Kurosawa Inspired Samurai Hack’n’Slash (Switch) Previously, tram transportation in Dead Space was essentially used as a replacement to a loading screen (as was the trend during the era of the original game’s release.)ĭue to the seamless nature of current-gen hardware, no loading screens are present in the remake and instead, the tram is used to allow players to backtrack up and down the ship Metriodvania style in order to complete side-quests and collect previously unobtainable loot. Speaking of the iconic ship, players are now essentially free to explore the Ishimura at will due to the updated tram system. Instead of every action he performs being a result of an order given to him by a crewmate, he instead uses his own logic to come up with solutions to the various problems he faces during his gory trek through the USG Ishimura. Hearing Isaac actively using his environmental knowledge gives him a sense of agency that was previously absent. ![]() Gunner Wright played the role of Isaac in Dead Space 2 and 3 and he returns here to give a solid performance as an engineer using his expertise to survive this terrifying experience. ![]() The remake is littered with these enhancements one of the most prominent ones being that Isaac now has a voice. The end result is something that still very much resembles the original experience, whilst also enhancing it in every way imaginable.Īlso read: The Callisto Protocol Review – An Intergalactic Masterpiece (PS5) The greatest thing about this remake is that Motive have managed to add enough new elements to make this version feel distinct from the original, whilst retaining the horrifying space opera elements that made the original so great.
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